Game guide · XINLIANSHOP
War: instructions and practice
Keep the goal in view while choosing a move. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move. The deck is split into two face-down piles of 26 cards.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
One thing to notice as you play
Read the position before choosing your next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.
Your objective
The board gives you the information needed for the next action. Win both face-up cards with the higher rank and try to collect the whole deck.
Work through the instructions
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
The controls to know
Begin with the basic rule, then follow the result of your action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
See the idea in action
Begin with the basic rule, then follow the result of your action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Start a new round when you are ready to try again.
A useful caution
The board gives you the information needed for the next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Keep the goal in mind before your next move.
Game-specific help
On this page, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. The game is played locally in your browser.
On this page, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The controls work with mouse or touch.
On this page, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. You can start a new round from the game controls.
During a round, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The controls work with mouse or touch.
What rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The controls work with mouse or touch.
On this page, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.
On this page, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.
How many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. Scores here do not represent cash or prizes.
Why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The worked example offers another way to follow the rule.
When I start, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Scores here do not represent cash or prizes.